Struggling to find their virtual feet...
Published: 25 April 2007 12:27 GMT
Businesses opening offices in virtual worlds such as Second Life will not see profitable returns from such tech-savvy ventures in the next three years.
While web 2.0 is one of the hottest terms in tech circles, companies should limit substantial financial investments in virtual worlds until the environment stabilises and matures, according to analysts.
Second Life and big business
Click on the links below to see pictures of some of the real-world businesses that have set up in Second Life.
Adidas
Nissan
Sun Microsystems
Reebok
Penguin
American Apparel
Reuters
CNET Networks
PA Consulting
Yankee Stadium
Bartle Bogle Hegarty
Businesses will both lag behind consumer involvement and struggle to develop business models and define their roles in virtual environments in the next few years, according to analyst house Gartner.
Four-fifths of internet users will have a 'second life' in a virtual world - though not necessarily in Second Life - by the end of 2011, Gartner forecasts.
Steve Prentice, vice president and analyst at Gartner, said companies should not ignore the growing phenomenon of virtual worlds as they will have a significant impact on business during the next five years.
Many business leaders dismiss virtual worlds such as Second Life as a game of no benefit to the enterprise and something to be banned for wasting computer resources and time, said Gartner.
Companies including the likes of Adidas, Dell, Reuters and Toyota have all opened offices in Second Life but none have converted their virtual presence into an effective, profitable sales channel, according to the analyst house.
Law firm Field Fisher Waterhouse became the first major UK law firm to open an office in Second Life yesterday.
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