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Beijing Olympics diary: Live coverage

Comment Follow the link for more on the technology behind the games. But when the clock struck 8PM in Beijing, it was a relief to be finally in Games time operations. The whole team has settled very quickly into the Games time routine. [12 Aug 2008]

Apple iPhone gets Google Translate service

News Another mobile translation service, from the VoIP company Jajah, was unveiled this week specifically to coincide with the start of the Games, but the audio-based service suffered an outage soon after being launched. [11 Aug 2008]

Olympics a non-starter for office workers

News While China prepares for a frenzy of co-ordinated enthusiasm for the Beijing Olympics, three-quarters of the 100 responses to the latest silicon.com poll said they would be focusing on work rather than keeping an eye on the Games. [08 Aug 2008]

RedPrairie Case Study: The Works

White Paper Founded in 1981, the Works is the UK's leading retailer of value books and artist materials with a unique product range that includes, stationery, greeting cards and giftwrap, music, videos, DVDs, games, puzzles and children's activities. [04 Aug 2008]

The Weekly Round-Up: 01.08.08

Round-Up But the Olympics might not be for those of you picked last in games - ah, the bitter memories still rankle like sand in the keyboard of a creaking laptop. It's not often the Round-Up gets riled. Well, other than at crying babies on planes, cars... [01 Aug 2008]

E4 embraces web 2.0 audience

Case Study E4 is now working with a ThoughtWorks team based in Bangalore in India to develop a new section of Flash-based games for the site as well as general upgrades to improve its usability. Channel 4's entertainment channel, E4, has overhauled its... [31 Jul 2008]

Superfast London Olympic network gets underway

News A network capable of streaming the equivalent of 50,000 DVDs every second is being built for the London 2012 Olympic games. Nortel will deliver the equipment for the communications backbone of the games as part of a four-year contract. [31 Jul 2008]

Beijing Olympics diary: Testing times…

Comment The IT systems are operational and in fact the games management systems, which among other things handle accreditation and staffing schedules, are already working at peak usage. As of last week more than 150,000 people have been accredited for the... [21 Jul 2008]

Understanding the Interaction Between Overlay Routing and Traffic Engineering

White Paper Two types of games, a Nash game with best-reply dynamics and a static Stackelberg game, are studied. This paper studies the interaction between overlay routing and MultiProtocol Label Switching (MPLS) Traffic Engineering (TE) in a single Autonomous... [18 Jul 2008]

Networked Games - A QoS-Sensitive Application for QoS-Insensitive Users?

White Paper Multiplayer networked games are an example of such an application that requires QoS, and hence will only become popular if QoS is made widely available. The prima facie evidence, however, is that games are already popular, in spite of the existing... [17 Jul 2008]

Freedom4 spreads WiMax love to students

News College principal, Ioan Morgan, said in a statement: "The College has a tradition of working with cutting edge companies in every sector, ranging from engineering to computer games manufacturers. WiMax provider Freedom4 is spreading long range... [16 Jul 2008]

BA launches iPhone app for frequent flyers

News BA said the app is available to download for free from Apple's app store via iTunes, along with hundreds of other third-party iPhone apps - from productivity tools to games and social networking apps. [11 Jul 2008]

Borland Software Case Study: Scientific Games Corporation

White Paper Scientific Games Corporation is the leading integrated supplier of instant tickets, systems and services to lotteries, and the leading supplier of wagering systems and services to pari-mutuel operators. [11 Jul 2008]

VON: A Scalable Peer-to-Peer Network for Virtual Environments

White Paper The scalability of large-scale Networked Virtual Environments (NVEs) such as today's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-server architectures. The paper identifies an emerging research direction... [11 Jul 2008]

Bandwidth Requirement and State Consistency in Three Multiplayer Game Architectures

White Paper Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server (CS) or a Peer-to-Peer (PP) architecture. [11 Jul 2008]

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