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whitepaper All sampling of the displacement map takes place in the pixel shader and bi- or trilinear filtering can be applied to it, and at the same time as the calculations are done per pixel in the shader, the algorithm has automatic level of detail control.
[29 Feb 2008]
whitepaper Rather than adapting a recognizer, it builds a displacement expert which directly estimates displacement from the target region. An object detector is used in tandem, for object verification, providing the capability for automatic initialization...
[08 May 2007]
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