engineering - randd game developers
Dear silicon.com: Games skills gap, student outsourcing, ID card fears
Comment Why does anyone need a university education to program a game? Nothing wrong with licensing an existing game engine(s) as long as the content is fresh. If your IT or engineering degree is going to be either useless or not get you a good paying job... [27 Jun 2008]
Universities blamed for games industry skills crisis
News They've taught themselves, they've been on courses that aren't necessarily video game courses - they may be maths or engineering or more general purpose software engineering. A skills shortage in the video games industry could mean game over for... [19 Jun 2008]
SmartDraw in Game Development: SmartDraw Outscores the Competition With UML Diagrams
White Paper While busy writing his new book, Software Engineering for Game Developers, John Flynt realized that he needed a fast and easy way to create UML diagrams and other game design drawings. Flynt also found that SmartDraw was a powerful collaboration... [10 Apr 2008]
Microsoft's Virtual Earth goes '3D'
News The virtual billboard functionality comes from Massive, an in-game advertising company that, in May, Microsoft said it was acquiring. Lawler said: "We built photorealistic cities with engineering-precise accuracy. [07 Nov 2006]
64-bit Windows unleashed on the public
News While right now it is the game developers that are likely to run 64-bit Windows, the gamers themselves won't be far behind. Sullivan said that for now, the desktop 64-bit Windows version is likely to appeal mainly to the hardest of the hard-core... [25 Apr 2005]
Gates: Make the move to the 64-bit desktop
News AMD and some game developers have said it will begin to occur in late 2004 and 2005. This is going to be a really wonderful transition," Gates promised during an hour-long talk at the Windows Hardware Engineering Conference (WinHEC) in Seattle. [05 May 2004]
PlayStation 2 taps into grid computing
News Butterfly.net also gives developers some of the advantages of the closed Xbox Live network that Microsoft built for its Xbox game console, such as a single player ID that can be used for accessing multiple games. [27 Feb 2003]
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