game multiplayer s
Virtual Worlds, Real Money: Security and Privacy in Massively-Multiplayer Online Games and Social and Corporate Virtual Worlds
White Paper With nearly 1 billion registered users of MMO/VWs (Massively Multiplayer Online Games and Virtual Worlds) and real-money sales of virtual objects estimated at nearly US$ 2 billion worldwide at the end of 2007, this is a... [13 Jul 2009]
Leading Game Publisher Selects Windows HPC Server to Scale to One Million Players
White Paper CCP, the publisher of the massively multiplayer game EVE Online supports 300,000 players - and a peak concurrency record of more than 40,000 simultaneous players - in a single environment. But as it... [10 Feb 2009]
Mobile Multiplayer Gaming, Part 1: Real-Time Constraints
White Paper Conditions prevailing in today's mobile software marketplace hinder the success of mobile multiplayer gaming in general, and real-time multiplayer games in particular. Successful... [07 Nov 2007]
Mobile Multiplayer Gaming, Part 2: Applied Theory
White Paper This paper discusses a design and approach to help users rise above the common obstacles to bringing a successful real-time multiplayer mobile game to market. The game design should not... [07 Nov 2007]
Rob Pardo
AS Profile WoW is a massively multiplayer role playing game (MMRPG), where players meet over the internet and battle with orcs and goblins in a specially created fantasy world. As the lead designer of World of... [12 Oct 2007]
Real world terrain coming to the virtual sphere
News But because not much is known about Google's stealth project and since SceneCaster does not appear to be a massively multiplayer experience, Multiverse's Architectural Wonders efforts... [09 Oct 2007]
The hard reality of virtual world litigation
Comment The defendants, Linden Research and CEO Philip Rosedale (PDF), operate a multiplayer role-playing game set in the virtual world called Second Life. The brave new world of virtual worlds creates a... [14 Jun 2007]
Behind the scenes at England's World Cup HQ
Comment There is also a four-way championship manager-style football game, a six-lane car racing game, two motorbike racing games, Mario Kart multiplayer with the camera that superimposes the... [15 Jun 2006]
QinetiQ gears up for £6.2m wireless pact
News Negotiations are underway with Dundee City Council to extend the scheme, and the university is working on a multiplayer game using the data structure for nodes on street corners. Defence technology... [06 Jun 2006]
Banks to battle for orcs' gold?
News Last year Wells Fargo Bank launched the pilot of an online multiplayer video game built entirely inside Second Life, known as Stagecoach Island. According to one estimate the value of the market for... [23 May 2006]
Developer Case Study: Exit Games / Fishlabs, Learning Lessons From First 3D Multiplayer Games
White Paper Game developer Fishlabs and multiplayer service provider Exit Games created the world's first J2ME, 3D multiplayer games for GSM/UMTS phones - Robot Alliance, Motoraver,... [19 Jul 2005]
A Federated Peer-to-Peer Network Game Architecture
White Paper A Massive Multiplayer On-line Game is a networked game in which many thousands of players participate simultaneously in the same game. Gaming is a relatively neglected... [12 Apr 2005]
Microsoft game for plugging two security flaws
News The network-gaming flaw only affects games that use Microsoft's free peer-to-peer gaming system rather than the client-server architecture used by many multiplayer games, such as the Quake and Unreal... [09 Jun 2004]
Games and video the keys to European mobile
News As the market evolves, IDC said, multiplayer games may become popular, further boosting data traffic. The availability of colour phones using a data standard called GPRS has encouraged most operators to offer Java-based... [24 May 2004]
Nokia to revamp flawed N-Gage
News The current N-Gage also has been rapped for offering few games that exploit the device's connectivity options - only three games currently offer multiplayer connections via GSM phone connection. Vsina... [14 Apr 2004]
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