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silicon.com > White Papers

Online game infrastructures: Build better online games

Online game infrastructures: Build better online games

This IBM developerWorks article explains how you can improve the entire lifecycle of your online game development, from Read more

Feb 12, 2008

silicon.com > White Papers > Security > Intrusion - Tampering

Protect Your Family Against Today's Internet Threats

Protect Your Family Against Today's Internet Threats

Internet crime is big business. A decade ago, writing harmful software was largely driven by individual hackers' desire Read more

Feb 29, 2008

silicon.com > White Papers > IT Management > Business Functions

A Major Pacific Rim Online Gaming Enterprise Learns How to Optimize Its Resource Utilization to Lower Bandwidth Demand While Not Compromising Performance

A Major Pacific Rim Online Gaming Enterprise Learns How to Optimize Its Resource Utilization to Lower Bandwidth Demand While Not Compromising Performance

The online gaming enterprise operates a high volume Web site for publishing information and processing transactions. It Read more

Jun 11, 2008

silicon.com > White Papers > Software and Web Development > Software Development Tools

Introduction to Mobile Game Development

Introduction to Mobile Game Development

This paper starts with an introduction to mobile gaming. It describes how games are implemented for mobile phones. It al Read more

Sep 2, 2008

silicon.com > White Papers > Networking and Communications > LAN - WAN

Yedang Online Secures Online Gaming Environment With Juniper Networks Firewall/VPN Solutions

Yedang Online Secures Online Gaming Environment With Juniper Networks Firewall/VPN Solutions

Yedang Online is Korea's top online game company with annual revenues of about 40 billion won. While Yedang Online alrea Read more

Sep 11, 2008

silicon.com > White Papers > Networking and Communications > Network Technologies

The Bandwidth Demand Surge: Drivers & Solutions for Network Operators

The Bandwidth Demand Surge: Drivers & Solutions for Network Operators

The surplus network capacity that characterized the post-bubble telecom environment has quickly evaporated, due to a con Read more

Sep 11, 2008

silicon.com > White Papers > Networking and Communications > LAN - WAN

Latency Equalization: A Programmable Routing Service Primitive

Latency Equalization: A Programmable Routing Service Primitive

Today the Internet is the primary medium for deploying new real time services such as gaming and distributed online live Read more

Oct 1, 2008

silicon.com > White Papers

Mobile Broadband: The Global Evolution of UMTS/HSPA - 3GPP Release 7 and Beyond

Mobile Broadband: The Global Evolution of UMTS/HSPA - 3GPP Release 7 and Beyond

Wireless data revenues are picking up and have now passed 10% of the total revenues for many operators. The most popular Read more

Apr 1, 2009

silicon.com > White Papers > IT Management > IT Infrastructure

Cisco Dynamic Flow Control for Online Gaming

Cisco Dynamic Flow Control for Online Gaming

This paper describes a solution that enables service providers to offer differentiated services to subscribers based on Read more

Apr 3, 2008

silicon.com > White Papers > Desktops, Laptops and OS > Components

GameRail Chooses Dell and Achieves Up to an 80 Percent Reduction in Latency for a Faster Gaming Experience

GameRail Chooses Dell and Achieves Up to an 80 Percent Reduction in Latency for a Faster Gaming Experience

Founded in 2006, St. Louis, Missouri-based GameRail has been working to solve online gamers connectivity and gaming qual Read more

Jun 25, 2008