micro advanced devices
Volkswagen Relies on AMD Flash Technology to Boost Fuel Efficiency, Safety, and Stability
White Paper Headquartered in Wolfsburg, Germany, Volkswagen AG is Europe's largest producer of passenger cars. Global competitiveness in the automotive industry must be built upon a foundation of engineering excellence and innovation. [03 Jul 2008]
AMD-760 Chipset with DDR SDRAM Memory Support
White Paper AMD continues to demonstrate its performance leadership with the introduction of the AMD-760 chipset for AMD Athlon processors, supporting the new and high performing memory: Double Data Rate (DDR) Synchronous DRAM (SDRAM), commonly referred to... [03 Jul 2008]
The AMD-760 MP Platform - and Then there Were Two…
White Paper High-performance…scalability…manageability, these are key terms that describe a class of power platforms intended for mission-critical applications required of servers and workstations. The AMD-760 MP platform is a high-performance, two-way... [03 Jul 2008]
AMD Athlon Processor Architecture
White Paper The AMD Athlon processors are members of a new family of seventh-generation AMD processors designed to meet the computation-intensive requirements of cutting-edge software applications running on high-performance desktop systems, workstations... [03 Jul 2008]
AMD Athlon Processor Floating Point Capability
White Paper The AMD Athlon processor is designed to power the next generation in x86 computing platforms, delivering the ultimate performance for cutting-edge applications and an unprecedented visual computing experience. [03 Jul 2008]
Breaking the Chains - Using LinuxBIOS to Liberate Embedded x86 Processors
White Paper While x86 processors are an attractive option for embedded designs, many embedded developers avoid them because x86-based systems remain dependent on a legacy BIOS ROM to set up the system. LinuxBIOS is an open source solution that replaces the... [12 Jun 2008]
Crytek and AMD Team Up to Create New Level of Gaming Experience
White Paper While developing their debut release, Far Cry, Crytek realized that the rich graphics and imagery they had planned for the game pushed the limits of their existing 32-bit technology. Crytek ported Far Cry to AMD64 technology to deliver an end-user... [10 Apr 2008]
SMOOTHVISION
White Paper Anti-aliasing has quickly become a necessary tool in the creation of high-quality computer-generated images. Unfortunately, many anti-aliasing solutions up to this point have been limited to a small number of possible options, all of which usually... [01 Mar 2008]
Ashli - Advanced Shading Language Interface
White Paper This paper has developed Ashli, an advanced shading language interface tool, with the primary motivation to bridge the interface gap fore mentioned. The support for IEEE floating point computation and the exposure of shading functionality in a... [01 Mar 2008]
A Meshing Scheme for Efficient Hardware Implementation of Butterfly Subdivision Surfaces Using Displacement Mapping
White Paper A common bottleneck for high performance graphics systems is the transfer of millions of triangles from the CPU to the graphics pipeline. Displacement Mapping is an effective technique for encoding high levels of detail of surface models through... [01 Mar 2008]
SMARTGART
White Paper Many AGP bus errors have arisen due to a variety of different issues, including incompatibilities between AGP bus controllers ("Chipsets") and motherboards, poorly manufactured motherboards, and low quality memory. [01 Mar 2008]
Applications of Explicit Early-Z Culling
White Paper In past years, in the SIGGRAPH Real-Time Shading course, the author has covered the details of real-time hardware shading on the R300 generation of products from ATI. Perhaps just as important as shading performance, however, is knowing when not to... [01 Mar 2008]
AMD Stream Computing: Software Stack
White Paper Advanced Micro Devices, Inc. AMD) - a leading global provider of innovative computing solutions - is working with other leading companies and academic institutions worldwide to deliver a complete, accelerated computing ecosystem with software and... [29 Feb 2008]
Rendering to an Off-Screen Buffer With WGL_ARB_pbuffer
White Paper Off-screen buffers allow programmers to generate complex procedural images in video memory that can then be bound as textures or even read back into system memory with the benefit of never corrupting the contents of the frame buffer. [29 Feb 2008]
Radeon X1800 Shader Architecture
White Paper The software engines that drive today's latest games and other 3D applications are built around the concept of shaders. A shader is a piece of code that runs on a GPU, and controls how polygons and pixels are rendered. [29 Feb 2008]
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