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Inside the Password-Stealing Business: The Who and How of Identity Theft

White Paper This paper outlines contemporary attack techniques used in the most advanced and prevalent password stealing malware families, it explains the tricks of the trade (such as on-screen keyboards) used to attack banks latest security... [12 Nov 2009]

Blue Versus Red: Towards a Model of Distributed Security Attacks

White Paper This paper develops a two-sided multiplayer model of security in which attackers aim to deny service and defenders strategize to secure their assets. Attackers benefit from the successful compromise of target systems,... [11 Nov 2009]

Matchmaking for Online Games and Other Latency-Sensitive P2P Systems

White Paper Particularly, in multiplayer online games, players seek to cluster themselves so that those in the same session have low latency to each other. The latency between machines on the Internet can dramatically affect users'... [16 Sep 2009]

Threat Management: Virtual Worlds

White Paper The increasing popularity of virtual worlds and massively multiplayer online role-playing games (MMORPGs) adds another dimension to these threats and risks. As companies adopt telecommuting and workers become more... [15 Aug 2009]

MoD tells British troops: Go forth and Twitter

News The Ministry of Defence has issued its Online Engagement Guidelines (PDF), 13 pages of recommendations for keeping in touch with friends and family via blogs, social networks, virtual worlds, and multiplayer games... [10 Aug 2009]

Immersive Connected Experiences: How Connected Visual Computing Will Change the Virtual World as Well as the Actual World

White Paper Initial examples of ICE include two main categories: Simulated Environments such as virtual worlds, online multiplayer games and 3-D movies, and Augmented Reality where images from the real world are combined with... [05 Aug 2009]

BBC's iPlayer is mobile's most wanted

News Multiplayer games and other mobile TV were desired by four per cent of the vote apiece, video calling being big with three per cent and friend finder identified by just two per cent. Auntie's iPlayer is the most desired... [13 Jul 2009]

Virtual Worlds, Real Money: Security and Privacy in Massively-Multiplayer Online Games and Social and Corporate Virtual Worlds

White Paper With nearly 1 billion registered users of MMO/VWs (Massively Multiplayer Online Games and Virtual Worlds) and real-money sales of virtual objects estimated at nearly US$ 2 billion worldwide at the end of 2007, this is a... [13 Jul 2009]

Cheat Sheet: LTE - beyond 3G

Cheat Sheet Faster speed tends to improve the experience of most online activity but LTE should also help two-way comms that are big on bandwidth (videoconferencing or online multiplayer gaming, say), while improved latency would be... [12 Jun 2009]

Forterra Systems On-Line Interactive Virtual Environment (OLIVE) Technology Overview: A Multi-User, Virtual World Software Platform

White Paper OLIVE combines multimedia, scalable computing and network enabled connectivity to provide a complete IT-ready platform for developing and supporting truly collaborative, multiplayer interactive virtual environments. [27 May 2009]

Can the internet change your brain?

News Greenfield said that relationships forged in the "computer world", through social networks and multiplayer environments such as Second Life, are "intruding on the full spectrum of human relationships". [23 Mar 2009]

Is your must-have iPhone feature included?

News This would let people play multiplayer games with one another, and potentially exchange data files - all without the need to be connected to a third-party server or a central wi-fi hub. It is available for developers now... [18 Mar 2009]

Troubled Kids & Computer Games: Using Virtual Worlds for Successful Behavioral Therapy

White Paper Using Forterra Systems' OLIVE (On-Line Interactive Virtual Environment) platform, Greenleaf is developing a computer-based approach for treating teen behavioral disorders using a multiplayer immersive environment called... [10 Mar 2009]

Building a Simple Yet Powerful MMO Game Architecture, Part 2: Gaming and Web Integration

White Paper Massive Multiplayer Online (MMO) virtual-world games offer tantalizing new ways to learn, entertain, collaborate, socialize, visualize information, and do business. Integrating a Web back end with a... [12 Feb 2009]

Building a Simple Yet Powerful MMO Game Architecture, Part 1: Introduction

White Paper There is growing excitement among business, education, and government institutions in Massive Multiplayer Online (MMO) virtual-world games and how they can be applied to business and educational needs. [12 Feb 2009]

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Programmer - Senior

s industry-leading tool chain Write robust and maintainable code and maintain code performance Communicate with designers, artists and ...

Senior Software Developer(System Software)

We are seeking a strong Windows System Software developer to develop and maintain a 24/7, Massively Multiplayer Online Game Site. Overall Purpose of ...

System Engineer/Architect

Overall Purpose of Role:Provide technical expertise for a team developing and maintaining a fast growing Massively Multiplayer On-line Poker Site. ...

Software Developer(Systems Man/monitoring)

This role as a systems software developer will develop and maintain software for managing and monitoring our Massively Multiplayer Online Game Site. ...

Application Developer (Poker Game Play)

We are seeking a C/C++ developer with a strong understanding of poker game play and tournament play to develop and maintain a 24/7, Massively ...


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