online gaming
How tech is helping gamblers get that casino feeling
News UK online gamblers might not quite fit this image but they can increasingly get into the spirit of their Vegas counterparts through technology that allows them a way to banter across the baize with their opponents.bwin,... [23 Oct 2009]
Photos: The hottest tech out of the UK's Silicon Valley
Photo With virtual worlds and online gaming now popular pastimes, a Cambridge company has developed a way to give avatars virtual emotions. The fraudsters do this by replacing the details of a genuine... [24 Sep 2009]
Photos: Game over for boring business training
Photo INNOV8 2.0 is an online game that has players fighting to avoid a grilling from the IT director rather than death at the hands of an end-of-level boss. The online version of the game posts the player's... [08 Sep 2009]
WiMAX Billing Is No Challenge Anymore!
White Paper Its real-time usage-based pricing enables WiMAX players to offer pay-per-view, QoSbased high-speed internet, iTV, Video on Demand, online gaming, Video Conferencing and various next-generation services. [22 Aug 2009]
Long Term Evolution (LTE)
White Paper The recent increase of mobile data usage and emergence of new applications such as MMOG (Multimedia Online Gaming), mobile TV, Web 2.0, streaming contents have motivated the 3rd Generation Partnership... [15 Aug 2009]
LTE Operations and Maintenance Strategy: Using Self-Organizing Networks to Reduce OPEX
White Paper Long Term Evolution (LTE) provides greatly increased wireless bandwidth, enabling a number of new broadband applications such as high-quality mobile video and wireless online gaming. A key challenge for... [15 Aug 2009]
Spending more than $1,000 on a computer? Chances are you'll go Mac
News NPD's numbers do not include specialty gaming PCs that enthusiasts usually customise and buy online, which can be well over $1,000. More good news for Apple this week: if consumers are going to buy an... [24 Jul 2009]
Virtual Worlds, Real Money: Security and Privacy in Massively-Multiplayer Online Games and Social and Corporate Virtual Worlds
White Paper 2007 was the year of online gaming fraud - with malicious programs that specifically target online games and virtual worlds increasing by 145% and the emergence of over 30,000 new... [13 Jul 2009]
Cheat Sheet: LTE - beyond 3G
Cheat Sheet Faster speed tends to improve the experience of most online activity but LTE should also help two-way comms that are big on bandwidth (videoconferencing or online multiplayer gaming,... [12 Jun 2009]
UK mobiles getting just a quarter of pledged speed
News Epitiro monitored activities such as downloading, VoIP calling, web surfing, streaming video use and online gaming to come up with its analysis. The average mobile-broadband download speed in the UK is... [11 Jun 2009]
Securing Virtual Worlds Against Real Attacks: The Challenges of Online Game Development
White Paper It needs to leverage knowledge and work together - security vendors and gaming vendors - to avoid falling into the same trap again. Most of the attacks that have been witnessed in real life will surface in virtual worlds... [11 Jun 2009]
Intel & Alvarion Demo Mobile WiMAX: Delivering True MIMO at Intel's Developer Forum
White Paper They require higher throughputs to support mobile TV, high volume of Voice over IP (VoIP) voice calls, online gaming, and business level file transfer rates. Operators demand more bandwidth out of mobile... [22 Apr 2009]
888.com and Minicom Make a Great Pair
White Paper 888.com is one of the biggest online gaming sites.com has hundreds of servers to handle its operations. Additionally it has many assorted KVM switches and required a centralized management system that... [01 Apr 2009]
Peter Cochrane's Blog: Want to beat the economy?
Comment I think we are going to have to spend more time thinking, modelling, war gaming and experimenting than ever before! It is time to move on to create effective knowledge management and decision support systems but even... [26 Feb 2009]
Building a Simple Yet Powerful MMO Game Architecture, Part 2: Gaming and Web Integration
White Paper Massive Multiplayer Online (MMO) virtual-world games offer tantalizing new ways to learn, entertain, collaborate, socialize, visualize information, and do business. Integrating a Web back end with a Multiplayer... [12 Feb 2009]