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silicon.com > White Papers

Online game infrastructures: Build better online games

Online game infrastructures: Build better online games

This IBM developerWorks article explains how you can improve the entire lifecycle of your online game development, from Read more

Feb 12, 2008

silicon.com > White Papers > Security > Intrusion - Tampering

Protect Your Family Against Today's Internet Threats

Protect Your Family Against Today's Internet Threats

Internet crime is big business. A decade ago, writing harmful software was largely driven by individual hackers' desire Read more

Feb 29, 2008

silicon.com > White Papers > IT Management > Business Functions

A Major Pacific Rim Online Gaming Enterprise Learns How to Optimize Its Resource Utilization to Lower Bandwidth Demand While Not Compromising Performance

A Major Pacific Rim Online Gaming Enterprise Learns How to Optimize Its Resource Utilization to Lower Bandwidth Demand While Not Compromising Performance

The online gaming enterprise operates a high volume Web site for publishing information and processing transactions. It Read more

Jun 11, 2008

silicon.com > White Papers > Networking and Communications > LAN - WAN

Yedang Online Secures Online Gaming Environment With Juniper Networks Firewall/VPN Solutions

Yedang Online Secures Online Gaming Environment With Juniper Networks Firewall/VPN Solutions

Yedang Online is Korea's top online game company with annual revenues of about 40 billion won. While Yedang Online alrea Read more

Sep 11, 2008

silicon.com > White Papers > Networking and Communications > Network Technologies

The Bandwidth Demand Surge: Drivers & Solutions for Network Operators

The Bandwidth Demand Surge: Drivers & Solutions for Network Operators

The surplus network capacity that characterized the post-bubble telecom environment has quickly evaporated, due to a con Read more

Sep 11, 2008

silicon.com > White Papers > Networking and Communications > LAN - WAN

Latency Equalization: A Programmable Routing Service Primitive

Latency Equalization: A Programmable Routing Service Primitive

Today the Internet is the primary medium for deploying new real time services such as gaming and distributed online live Read more

Oct 1, 2008

silicon.com > White Papers > IT Management > IT Infrastructure

Cisco Dynamic Flow Control for Online Gaming

Cisco Dynamic Flow Control for Online Gaming

This paper describes a solution that enables service providers to offer differentiated services to subscribers based on Read more

Apr 3, 2008

silicon.com > White Papers > Desktops, Laptops and OS > Components

GameRail Chooses Dell and Achieves Up to an 80 Percent Reduction in Latency for a Faster Gaming Experience

GameRail Chooses Dell and Achieves Up to an 80 Percent Reduction in Latency for a Faster Gaming Experience

Founded in 2006, St. Louis, Missouri-based GameRail has been working to solve online gamers connectivity and gaming qual Read more

Jun 25, 2008

silicon.com > White Papers > Networking and Communications > LAN - WAN

GameRail Gives Online Gamers a High-Performance Edge

GameRail Gives Online Gamers a High-Performance Edge

Missouri-based GameRail connects more than 34 million homes in the continental United States, Alaska, and Canada through Read more

Jul 18, 2008

silicon.com > White Papers

Online game infrastructures: Build better online games

Online game infrastructures: Build better online games

This IBM developerWorks article explains how you can improve the entire lifecycle of your online game development, from Read more

Sep 2, 2008