games
Technical Requirements for Dolby Surround in Consumer Video Games
White Paper Dolby Surround is a format that enables the production and delivery of multi-dimensional soundtracks for television, cable, consumer video games, interactive media and other stereo formats. The ability for games to offer an interactive experience... [03 Jul 2008]
UK games industry needs to go back to uni
News The UK games industry needs to play a more active role in academia, helping to shape the syllabuses of university courses to ensure games development students graduate with the right skills for industry, a Westminster Media Forum Keynote Seminar... [08 Jul 2008]
Web-Based Mobile Phone Games
White Paper The possibility now exists for multi-player games on mobile phones as has already occurred with MMOG on the internet using PC workstations. This paper shows how web-based games can be ported to and played on the next generation of gameboy-like... [25 Jun 2004]
On Demand Platform for Online Games
White Paper A shared infrastructure, based on emerging on demand computing models, that supports multiple games offers an attractive option for large-scale multiplayer online game providers who want to avoid the risk of investing in dedicated resources. [23 Mar 2006]
The Identity Games of Hacker Culture
White Paper This whhite paper builds on some ideas in HtN to propose an account of the social instincts behind cooperative hacking that relates them to sexual selection and what he calls complementary identity games". [24 Feb 2004]
Networked Game Mobility Model for First-Person-Shooter Games
White Paper This paper proposes the Networked Game Mobility Model (NGMM), for synthesising mobility in First-Person-Shooter (FPS) networked games. Due to the increasing popularity of multiplayer online games, the need has arisen to develop more realistic models. [23 Mar 2006]
Microsoft shuts down its sports games
News Microsoft has closed the division that created mainstream sports games for its Xbox console, laying off 76 employees as a result, a company representative has confirmed. A separate studio in Utah that develops individual sports games, such as the... [23 Aug 2004]
WorldWinner Delivers Twice as Many Games Each Day With IBM Informix Dynamic Server
White Paper Providing the most popular skill-based games, including SCRABBLE Cubes, Bejeweled 2, Zuma and Luxor, and a wide range of tournament options, WorldWinner brings together people who love to play games and thrive on the thrill of competing for cash... [05 Apr 2007]
US army plays war games with would-be squaddies
News Games developed by the US military are being targeted at civilians this summer to attract new tech-savvy recruits. Two games have been developed, a role playing game entitled 'Soldiers', and 'Operations', which enables a gamer to fire at enemies... [23 May 2002]
Scaling Peer-to-Peer Games in Low-Bandwidth Environments
White Paper In peer-to-peer multiplayer games, each peer must send periodic updates of its objects to other peers. Therefore, this paper proposes three techniques to compensate for low upload bandwidth in peer-to-peer games: focus sets, pairwise rapid... [23 May 2007]
A Service Oriented Architecture for Advertising Games
White Paper Recent trends in research pro-pose a new approach based on advertising games where the agreement on a common language is produced at run time. The contribution is the design and the development of the first web ser-vices oriented architecture for... [20 Mar 2007]
Photos: Schoolkids develop games to aid learning
Photo Scientists are developing software which allows school children to build their own computer games - in a bid to improve their creative and IT skills. The 'Adventure Author' software, currently being developed at the Heriot-Watt University in... [23 Jan 2007]
Computer games linked with anaesthetic properties
News Video games could become part of the modern physician's repertoire, based on research released this week that suggests playing games reduces sensitivity to pain. Each student had a hand submerged in ice-cold water, once with no distraction and... [20 Mar 2003]
Online games 'tomorrow'? No chance, says Nintendo boss
News We never said online games would never happen. Online gaming will happen but not as quickly as some in the industry are hoping, the president of Nintendo said yesterday taking a gentle swipe at game console rivals Sony and Microsoft. [07 Jun 2002]
A Service Oriented Architecture for Advertising Games
White Paper Recent trends in research pro-pose a new approach based on advertising games where the agreement on a common language is produced at run time. The contribution is the design and the development of the first web ser-vices oriented architecture for... [20 Mar 2007]
