second life in comment and analysis
Steve Ranger's Notebook: Wary of wikis? Cynical about Second Life?
Comment And there's your problem right there - whoever it was in the organisation that took the decision to ban Facebook (and probably YouTube and Second Life for good measure), it's the CIO taking the blame from the staff. [14 Jun 2007]
The Weekly Round-Up: 04.04.08
Round-Up The hearing was also attended by some two dozen Second Life avatars portrayed on video screens in the hearing room, as well as by real people. However, as it happens, the rather strange but law-abiding denizens of Second Life (no, not these guys... [04 Apr 2008]
Steve Ranger's Notebook: I, Avatar
Comment But then of course these were press conferences taking place in the virtual world Second Life - which aren't run by quite the same rules as real-world ones. For a start, in real life I've never met a press officer that actually looked like a seven... [19 Jun 2007]
The hard reality of virtual world litigation
Comment The defendants, Linden Research and CEO Philip Rosedale (PDF), operate a multiplayer role-playing game set in the virtual world called Second Life. He even created his own avatar and held virtual town hall meetings in Second Life where he discussed... [14 Jun 2007]
Pizza sauce runs in our veins, says Domino's IT chief
Comment Dominos will eventually have a presence in Second Life but Kimberlin is conscious of the need to make sure the blurring between reality and fiction is very clear in that arena. If customers order a real pizza, while they are in Second Life, it... [24 Sep 2007]
The Weekly Round-Up: 26.05.06
Round-Up Virtual worlds such as World of Warcraft and Second Life have enough members spending enough real and virtual money to have the same financial clout as some small countries - something that has caught the attention of banks, which are looking at... [26 May 2006]
The Weekly Round-Up: 03.08.07
Round-Up Users of virtual worlds such as Second Life are apparently more self-conscious about how they're perceived by other game residents than bloggers, chatroom posters and the like. IBM vice president, Irving Wladawsky-Berger, thinks Second Life is a... [03 Aug 2007]
The Weekly Round-Up: 13.04.07
Round-Up Over five million Second Life user accounts have been registered and although only a small percentage of those are likely to be actively 'gaming', it still represents a growing marketing and customer services channel for businesses. [13 Apr 2007]
Editor's Blog: William Gibson fan talk
Comment He has famously been interviewed in Second Life and on that virtual world he isn't short of opinions either. Very occasionally, I'll see on the street someone who looks as though they have escaped from Second Life. [06 Aug 2007]
Peter Cochrane’s Uncommon Sense: Nature and engineering
Comment A second is the fact that none of the life forms created so far has had an environment in which it could compete and be supported in the long term. Over a period of two billion years Mother Nature has tried to create life across the entire sheet of... [03 Jul 2003]
Minority Report: The death of the iPod
Comment In a similar vein, the long-running and highly publicised row over the allegedly poor resilience and poor battery life of iPods doesn't appear to have significantly slowed revenues. If Apple really has conditioned its customer base to accept the... [03 Nov 2006]
The Weekly Round-Up: 23.03.07
Round-Up For the uninitiated (or those that have a 'first life' and are quite happy with that one, thank you), Second Life is a virtual world which claims to have 4.8 million 'residents' across the (real) world. [23 Mar 2007]
Editor's Blog: Some offshoring fallacies
Comment Right now, for the top Indian players, life is pretty sweet. But that sweet life won't always be there. On the second point, about commoditisation, I'm in agreement. Not sure whether Rajeev Sawhney from HCL, a second-tier though still significant... [06 Sep 2006]
Peter Cochrane's Blog: 3G disappointments
Comment Chip sets were later than expected, battery life was shorter that projected and the promised 2Mbps to each handset was never delivered. And they still suffer poorer battery life and performance than their established 2.5G counterparts. [04 Nov 2005]
Quocirca's Straight Talking: Mobile internet reality
Comment Why have so many people followed the herd instinct into the virtual world of Second Life? Before the cynics say it's because they haven't got a first life, it's to find a community or communities to belong to - something that is common not only to... [11 Jan 2007]
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