gaming
Gaming at a LAN Event: The Social Context of Playing Video Games
White Paper They devoted about 2.6 hours each day to gaming. An exploratory survey was undertaken about the appeal of playing video games at a Local Area Network (LAN) event where personal computers are linked in order to play both face-to-face and online. [05 Dec 2007]
Gaming Hacks: Speedrun Your Way Through Metroid Prime
White Paper Speedrunning, trying to complete a video game in the fastest time possible, is almost as old as gaming itself. At least, it's almost as old as games that have a definite end point or staging points, because speedrunning a game with infinitely... [10 Oct 2007]
Gaming Machine Operator Uses Mobile Solution to Boost Productivity of Field Staff
White Paper Gamestec, which operates entertainment and gaming machines throughout the United Kingdom, wanted to automate procedures for its field-based staff. Employees collecting cash from the machines and engineers servicing the machines were using time... [05 Sep 2007]
Gaming Over Ad-Hoc Peer-to-Peer Networks
White Paper The Intel Laptop Gaming TDK 2.0 provides a new set of simple APIs to helping game developers integrate their network games into Ad-Hoc networks easily. Developers can focus their effort on their game development rather than network management. [03 Apr 2008]
Gaming For The Mobile World
White Paper Mobile gaming is growing alongside voice communication and exchanging text messages into an essential area of application for mobile phones and handsets. Mobile devices appeal in particular to young users around the world as generators of fun and... [24 Feb 2004]
Nokia - the gaming company
News You can also use GPRS for other enhancements to the gaming experience, for instance through uploading high scores or downloading power-ups or cheats," Shuster said. This will soon become reality - Nokia launched its first mobile gaming device on... [06 Feb 2003]
Mobile Entertainment: Delivering Handheld Multimedia and Gaming Solutions
White Paper This webcast will cover product segments in the mobile entertainment market and key Intel technologies that enable compelling solutions for gaming and multimedia. Through this webcast you will learn about market segment trends and multimedia... [14 Feb 2006]
High Definition Gaming White Paper
White Paper These technologies all center on a new concept called High Definition (HD) Gaming. HD Gaming is about capturing this same kind of HDTV experience when playing games on a home PC. The RADEON X800 series of Visual Processing Units incorporate a range... [20 Sep 2004]
Mobile Multiplayer Gaming, Part 1: Real-Time Constraints
White Paper Conditions prevailing in today's mobile software marketplace hinder the success of mobile multiplayer gaming in general, and real-time multiplayer games in particular. Developers confront poor network performance and radically different design... [06 Nov 2007]
Sun strikes mobile gaming deals
News In another wireless deal announced Monday, Sun is tying Nokia's SNAP Mobile products for game distributors more directly into its wireless toolkit to conquer "technical barriers and network connectivity problems" slowing sales of wireless multiple... [28 Jun 2004]
Novel Peer to Peer Payment Mechanism for Personal Area Network Mobile Gaming
White Paper The model incorporates a pay for play element and is designed to create a loyal community of gamers and enhance the gaming experience. This paper proposes a solution for gaining incremental revenues from users who play games offline over Bluetooth... [24 Feb 2004]
When It Comes to Online Gaming, There's No Playing Around
White Paper Joyon Entertainment is one of South Korea's more famous online gaming providers. The challenge was to replace legacy Linux-based software firewalls with scalable firewall solution to protect against network intrusion while providing high... [19 Apr 2006]
The Ovum View: N-gage - Nokia guns for gaming
Comment Nokia has unveiled presenting its mobile phone aimed specifically at the gaming market. It’s a bold move that signifies the coming of age of mobile phone gaming. The introduction will be a valuable learning experience given that mobile gaming is... [05 Feb 2003]
Cisco Dynamic Flow Control for Online Gaming
White Paper This paper describes a solution that enables service providers to offer differentiated services to subscribers based on popular online gaming products in use today, as well as in the future. The paper remains focused on the PCMM complex, with... [03 Apr 2008]
MSDN Webcast: Windows Mobile as a Gaming Platform (Level 200)
White Paper Windows Mobile also serves as an excellent platform for game development due to the rich graphics capabilities of Windows Mobile powered devices and the availability of native gaming Application Programming Interfaces (APIs). [16 Apr 2007]
