second life
Photos: Second Life business evolution
Photo Virtual world Second Life continues to grow rapidly - now boasting six million 'residents' who spend an average of $1.5m in the game every day. Picture credit: Second... [10 May 2007]
Second Life: How to make it work for business
News Second Life - the corporate invasion PA Consulting opened the doors of its virtual building last month, and wants to use Second Life as a new way of communicating with... [01 Nov 2006]
Second Life: European fans lead the charge
News The popularity of Second Life continues to rocket, with the virtual world currently proving even more popular in Europe than in the US. In March, 61 per cent of active Second... [04 May 2007]
Second Life's ecommerce double whammy
News Second Life creator Linden Lab has acquired virtual marketplaces OnRez and Xstreet SL to extend ecommerce options for its residents beyond in-world shopping. Once virtual items - which range from... [22 Jan 2009]
Second Life - outsourcing's next frontier?
News Second Life - the business evolution Click on the links below to see pictures of some of the many real-world businesses that have set up outposts in Second Life. But... [12 Jun 2007]
Second Life puts the X-rated in its place
News Virtual world Second Life has put in effect some new measures to keep adult content away from users who might not want to run into it. Second Life is an 18+ environment... [22 Apr 2009]
Second Life bogged down by grey goo
News Second Life had to close its cyber gates for a short time on Sunday after a 'grey goo' virus attacked the virtual world. Second Life and big business Click on the links... [20 Nov 2006]
Second Life software goes open source
News Linden Lab has released the viewer used to access Second Life as open source software, and plans to follow suit with the server software that powers the company's virtual realm. The initial move means... [09 Jan 2007]
Photos: Second Life - whose HQ can you view?
Photo Second Life, the virtual world created by Linden Labs now has nearly 1.2 million players (or 'residents') and $500,000 is spent on products and services there every day. Unsurprisingly big businesses in... [01 Nov 2006]
Second Life steps up ID checks
News Second Life creator, Linden Lab, is tightening security in its virtual world by introducing an identity verification (IDV) system for its residents. Robin Harper, vice president of marketing and... [30 Aug 2007]
Cheat Sheet: Second Life
Cheat Sheet Second Life? Second Life doesn't really work like that. Second Life and big business Click on the links below to see pictures of some... [09 Nov 2006]
Photos: Second Life gets down to business
Photo With interest around virtual worlds hotting up again, silicon.com made another expedition into Second Life to check out what some of the world's biggest businesses are getting up to. There are... [31 Oct 2008]
Second Life: Top tips on getting your business noticed
News Big businesses are welcome inside Second Life - but they can't approach the virtual world the same way they would the real-life high street, according to Second... [02 Nov 2006]
Second Life added to business 'banned' list
News Virtual world Second Life is the latest application to be targeted by systems administrators trying to stamp out non-business use of company bandwidth. Security company Sophos said it has received... [21 Mar 2007]
Second Life clamps down on virtual banks
News Virtual world Second Life is banning unregulated banks from operating within its borders in order to protect its users' investments. Unrecognised 'banks' will no longer be able to offer interest or... [10 Jan 2008]