game in white papers
Game Physics Performance on the Larrabee Architecture
White Paper Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life-like movement and interaction between objects, such as rigid and deformable bodies, cloth, and... [05 Aug 2009]
Game-Based Analysis of Denial-of-Service Prevention Protocols
White Paper This paper proposes a new protocol for preventing malicious bandwidth consumption, and demonstrates how game-based formal methods can be successfully used to verify availability-related security properties of network... [22 Oct 2008]
Always Connected: Roku's Reward - Game On
White Paper When the world is playing field, and the game is afoot, having what one needs when and where he or she needs it at their fingertips makes the difference between winning and losing. [03 Nov 2007]
MSDN Webcast: Game Programming in DarkGDK and C++ (Part 6 of 6): Finalizing Levels, Testing, and Polish (Level 100)
White Paper The attendee of this webcast will learn how to set the difficulty curve of the game and make levels. The presenter also discusses testing the game, making final adjustments to the game,... [23 Dec 2008]
Game Publisher Ports Titles to Windows Mobile in Five Months, Increases Visibility
White Paper Wanting to develop for the most cutting-edge platforms, JAMDAT needed to cost-effectively and quickly port its core application and game titles to the Microsoft Windows Mobile operating system. Since the tremendous... [16 Apr 2007]
Game Flier International Corporation Provides 25% More Gamers With the Perfect Gaming Experience
White Paper Game Flier wanted to give its customers a seamless online gaming experience. Game Flier deployed Dell PowerEdge series of servers to build an enterprise-grade, stable IT foundation, delivered reliable... [01 Jan 2009]
MSDN Webcast: Game Programming in DarkGDK and C++ (Part 4 of 6): The Enemies (Level 100)
White Paper The presenter of this webcast covers the enemies in the game, explains the way they are set up and handled, and describes how they are controlled by the simplest of game Artificial Intelligence (AI). At... [23 Dec 2008]
MSDN Webcast: Game Programming in DarkGDK and C++ (Part 5 of 6): Explosions, Effects, and Information Displays (Level 100)
White Paper The presenter of this webcast covers the explosion effects in the game and examines how sounds are triggered by the various game elements. The presenter also explores how to display information on-screen... [23 Dec 2008]
MSDN Webcast: Game Programming in DarkGDK and C++ (Part 1 of 6): Introducing DarkGDK (Level 100)
White Paper The actual game will be available to download with all resource files. This is the game which is dissected over the coming sessions in this webcast series. The presenter of this webcast explains what... [09 Dec 2008]
Game Development Accelerated With New HP xw8600 Workstations
White Paper Gearbox wanted to continue to accelerate speed of new game development. Gearbox Software has deployed HP xw8600 Workstations (its fifth generation of HP Workstations) and HP DreamColor displays, all leased through HP... [30 May 2009]
Game Developer Accelerates E-Mail Search Process, Gains Storage With New Solution
White Paper Epic also develops and maintains the Unreal Engine, a popular cross-platform game development framework for PC and console game systems. North Carolina - based Epic Games is a developer of best-selling... [30 May 2009]
Game-Theoretic Distributed Spectrum Sharing for Wireless Cognitive Networks With Heterogeneous QoS
White Paper The goal of this paper is to develop QoS-aware distributed DSA schemes using the game-theoretic approach. Ubiquitous wireless networking calls for efficient Dynamic Spectrum Allocation (DSA) among heterogeneous users... [23 Aug 2007]
MSDN Webcast: MSDN geekSpeak: XNA Game Programming With Nick Landry (Level 200)
White Paper The presenter of this webcast talks about Microsoft XNA game development for industry. The presenter of this webcast shares his knowledge and experience around a particular developer technology. The attendee of this... [15 Jan 2008]
A Game Theoretic Analysis of Intrusion Detection in Access Control Systems
White Paper This paper presents a game-theoretic analysis of intrusion detection in access control systems. A security game between the attacker and the intrusion detection system is investigated both in finite and... [19 Jun 2008]
Latency Evaluation of Networking Mechanisms for Game Traffic
White Paper Large improvements in computer technology allow thousands of users to concurrently interact in a virtual game. Due to this development, the body of work analyzing game traffic has grown considerably in... [27 Dec 2007]
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