By Nico Macdonald, 23 January 2004 11:40
COMMENT Is Apple still relevant? Of course it is. Steve Jobs was 2003's top silicon.com Agenda Setter and the Macintosh has had a lasting effect on computing. Nico Macdonald explains what the Mac has done for us...
On 24 January 1984 Apple launched its Macintosh computer with what is possibly the most famous advert in history. Ridley Scott's Big Brother parody of IBM was screened only once, during the US SuperBowl. As usual with Steve Jobs-style rhetoric there was a lot of hype. But in this case his famous 'reality distortion field' was unnecessary.
Less celebrated but more insightful were the print ads Apple also ran, in which it advocated the computer 'for the rest of us'. "Since computers are so smart", the copy ran, "wouldn't it make sense to teach computers about people, instead of teaching people about computers?"
This sentiment still sends a tingle down my spine, even though the then novel concept of user-centred design is widely accepted today. I first came across the Macintosh at Cornell University in upstate New York in late 1984 but didn't get to grips with one until almost two years later during an internship in Washington D.C. In the intervening years Apple has continued to inspire me with innovations and risk-taking, and it has also shocked with its ignorance and its not-invented-here attitude.
In the day-to-day of the IT industry, much changes, but most change is minor, and it is easy to miss the seismic shifts that are taking place while we peruse a thousand new product announcements and speculate about industry M&A. These shifts encompass operating systems and software; product design; engineering; and networking and peripherals. Although they may not have started with Apple, many of them have been propelled by its support, and are worth reflecting on to inspire our thinking about the future of computing.
Apple's initial offering, the 128K Macintosh, heralded the first popular graphical user interface (GUI), characterised by its use of windows, icons, menus and a pointing device (WIMP, if you must). Although not new, its compact, integrated form stood out against the voluminous IBM PCs of its era. And its 'pointing device' - a mouse - was indeed a novelty for users.
The origins of these interface and interaction innovations can be traced back to the work of Doug Engelbart and his colleagues, initially at the Stanford Research Institute (now SRI) and then at Xerox's Palo Alto Research Center (PARC).
The industry myth has it that Jobs and his colleagues on the Macintosh project surreptitiously visited PARC and took the GUI concept for themselves. The reality was that Jobs allowed Xerox to invest in Apple (prior to it going public and at a time when it was considered a hot investment) in return for briefings on PARC's research. Apple gained insight and inspiration from PARC - nothing more tangible - but it knew what to do next. The idea of GUIs was 'in the air', and it would have been successfully realised sooner rather than later. Apple just happened to be in the right place at the right time, with the right people and sufficient investment and drive to make it happen.
Within a couple of years of the launch of the Macintosh, Apple had introduced built-in and self-configuring networking (LocalTalk), support for PostScript fonts and a PostScript-compatible laser printer (the LaserWriter). With the launch of Aldus PageMaker the scene was set for what became known as the desktop publishing revolution.
The success of the Macintosh forced the rest of the personal computer industry to address the issues of graphical user interfaces and software ease-of-use. Bill Gates reportedly coveted the Macintosh and emulating its GUI model became a decade-long focus in Redmond, during which Microsoft abandoned its partnership with IBM in the development of OS/2. The spread of GUIs has contributed enormously to the productivity of people using personal computers in the workplace, as well as their extension to new areas of work. It has also enormously expanded the market for computers by making them accessible to ordinary people and to students. Most importantly, Apple helped raise people's expectations of IT and highlighted its empowering potential.
Along with MacOS, Apple is rightly celebrated for its hardware design. The form of the original Macintosh, and the friendly, high-tech shapes of subsequent models - designed by Hartmut Esslinger's frogdesign - contributed to users feeling that the computer was approachable. For a decade from the late 80s to the mid-90s Apple's design was unremarkable, though during this period it did pioneer the design of the modern laptop. The company's design was revived by the return of Steve Jobs as CEO, who engaged the talents of the design team, then and still led by Briton Jonathan Ive.
Ive had a number of insights about the design of computers. He was aware that their presence when they weren't in use needed to be considered as much as their ergonomics for when they were, and that the engineering wizardry they contained could also be elegantly designed. Hence the fruitdrop colours of the first iMacs and their curvaceous, innards-exposing casings.
Recognising that computers were becoming fashionable and could be desirable in the way that a watch or a car might be, he pursued more imaginative use of materials, taking advantage of improved manufacturing techniques and more elegant hardware interaction. Hence the aluminium alloy casing and elegant hinging and clasping in the current PowerBook range.
Ive also recognised the power of the anthropomorphism of the first Macintosh. Hence the 'breathing' LED that indicates a PowerBook or iMac is asleep.
Apple, particularly in the second Jobs era, has taken the lead in a number of substantial industry transitions. With the first iMac it recognised that backup and file exchange could be effected using servers, CDs and email, and abandoned the floppy drive. The industry followed suit - albeit slowly.
This iMac also featured USB, which quickly became an industry standard. Apple's other peripheral connection innovation, FireWire, has been less successful but IEEE 1394 (as it is known generically) is now a feature of many Sony computers. Both USB and FireWire allow devices to draw power from the host computer, which reduces cable clutter and the need to take a power supply for every device.
Like Sun Microsystems, networking has always been a key feature of Macintosh computers. Succeeding LocalTalk, Ethernet was introduced in the early 1990s. Wi-Fi was built into PowerBooks from the early Naughties. Bluetooth soon followed, as did the industry.
On top of its pioneering in networking, Apple designed the Macintosh for easy finding and sharing of printers and servers (such that it is easier for a MacOS X computer to access and use these resources on a Windows network that it is for its Windows brethren) and with the ascent of TCP/IP made it easy to switch between this and its own AppleTalk networking protocol.
Today Apple is pushing in a number of interesting directions. The most significant is its attempt to integrate the internet, the computer, peripherals and offline storage. This approach is exemplified in the area of music.
Although Apple's iPod is ridiculously hyped, the ecosystem in which it exists is less well appreciated. In the US (and soon in Europe) listeners can search or browse the iTunes store within the iTunes application, listen to short excerpts and purchase directly. Songs are downloaded and managed by the same application, which also seamlessly and quickly synchronises them with an iPod over FireWire. Albums can be ripped from CDs and the track names automatically added from the internet-based CD Database, and downloaded music can also be burned to CD or DVD and shared a given number of times. Music can also be stored on the Internet using Apple's .Mac service, which is accessed in the same manner as any other network drive, and listeners can access music on friends' or colleagues' Macintoshes using Rendezvous, an auto-discovery networking protocol developed by Apple.
This model of sourcing, managing, listening to and sharing music fits around the way people live and interact and the contexts in which they operate, and flows from Apple's original mantra of teaching computers about people.
As the possibilities opened up by computing continue to expand, and products are commoditised, this approach will become even more important for the IT industry. The industry will also need to learn from Apple's ability - epitomised by the iPod - to create products that are delightful and desirable.
The two decades since the launch of the Macintosh also remind us of the power of vision in the computing industry, the importance of research and development and the potential of a human-centred approach to IT. They also remind us that ideas we take for granted today can melt away tomorrow, and that we can come to take for granted those that we once believed were barely possible.
Apple doesn't have a stronger grip on the future of IT than Microsoft or any of its competitors. But its history can help us understand how to realise its founder's dream of computing 'for the rest of us'.
Nico Macdonald has been advising publishers and designers about information technology since the late 1980s and writing about design and technology since the early 1990s. He is author of 'What is Web Design?', RotoVision, 2003 (www.whatiswebdesign.com). He can be contacted at nico@spy.co.uk or post a Reader Comment about this article below.

Comments
There are 14 comments. Join the discussion
1. anonymous
Rendezvouz was not developed by Apple alone.
I think it's important to point out that Rendezvouz is actually Apple's brand name for ZeroConf. This technology was developed jointly by Apple and a wide range of other corporations and independent developers.
It is essentially an open source project, which can be utilised by anyone who wishes to.
2. anonymous
I'm sure Niko meant "breathing LED" not "breathing LCD" - a minor error. Great article though!
[Corrected now. Ed]
3. anonymous
Lots of type-o's here. The early naughties? LED vs. LCD... Not a very polished article. Plus, the glamorizes the sharing of music, which we all know by now, is illegal. Plus the music you buy online has digital rights management that prevents unauthorized use of copyrighted material... but it was a good history piece nonetheless...
4. Nico Macdonald
The piece doesn't claim Apple invented Rendezvous. But its choice to incorporate it into MacOS X (and give it a friendly name) is another example of its willingness, and ability, to lead the introduction of new technologies. (As I also point out, its original networking platform, LocalTalk, also required zero configuration.) When we can use our mobile phones to program our PVRs with no hassle we may, in part, have Apple to thank.
5. Ged Carroll
Nice article, I think that the importance of OSX is understated because I think it it is interesting they way Ive's work is complemented by the desktop experience.
6. anonymous
Naughties - as in 00 You know the year 2000 +
7. Pete
Just out of curiosity, where does the Lisa fit into this timeline, I've got a mate who has a sort of 'museum' of old computer kit & claims the Lisa predated the Macintosh
8. Joe Aldrich
Your headline "Apple bytes at 20 years" made me remember buying the first "Mac" 20 years ago Norfolk, UK but it was called a Lisa. £6,000 it cost + VAT! and I still named my house is Applebytes, how sad can that be.
Joe
9. Rory
20 years of unstinting innovation and the best that the PC weenies can do is point out that Apple didn't develop ZeroConf/Rendezvous all on its own. Puh-lease!!
One of my personal favourites that doesn't get nearly enough coverage is the extended desktop, only now coming to a Think Pad near you, yet something that has wowed people passing my desk for years, as well as being an enormous aid to productivity.
10. Owen Linzmayer
As the author of the just-published "Apple Confidential 2.0" I read this article with interest and found myself agreeing with Nico on the importance of Apple innovations in a world dominated by Windows. To paraphrase Steve Jobs, Apple is Microsoft's free R&D center.
11. Nico Macdonald
The Lisa was the initial project that came out of Jobs visit to PARC. (It was named for his daughter.) It was pre-Macintosh, did launch, and was much more expensive (not that the Macintosh was great value considering how little power it had). Jobs was pushed off the Lisa team and 'found' the Macintosh team, which he effectively took over. (See Owen Linzmayer's 'Apple Confidential' for the fuller story.)
I agree with Ged Carroll, though there wasn't space to talk much about OS X. There are a number of aspects of OS X, and Apple's control of the hardware and software that are interesting. Apple has been able to create a visual continuity between the hardware and software 'skin', visually represent the manipulation of hardware controls (volume, brightness), incorporate a media eject button (for CDs, etc), and have PowerBooks sleep when the unit is closed. Of course many believe that by retaining control of both hardware and software Apple lost out to Microsoft. It is interesting that Apple has pushed product design lead Jonathan Ive so hard, but never talks about the interaction and interface design of its OS, or the people behind it.
With more space I would also have mentioned the extended desktop. The combination of palette-driven applications and our multi-tasking between the Web, email, word processing and IM makes this feature even more important than ever before.
12. anonymous
I could never bring myself to spend my own cash on a Windows PC. I had to use one at work and after using Macs in a previous life was utterly underwhelmed by Windows. I bought an original iMac back in 98 - I can still remember my astonishment at seeing one in an Applecentre for the first time. The attention to detail and material quality and finish were unlike anything before. Its impact stretched way beyond the design of computers. Suddenly all sorts of products started to appear with translucent coloured plastics - irons, radios, desk lights even washing machines.
Today I use both Macs and PCs and I think it is significant that under OSX the only software that seems flaky is MS Office. I actually prefer to use Office on the PC rather than the Mac as it is more responsive. But for everything else the whole Mac experience is superior.
The PC feels like a dull and boring appliance, the Mac is a much more emotional experience, like a really cool car or expensive watch. It sort of appeals to a different part of your brain. It's got charisma, the PC doesn't - bit like Jobs and Gates!
13. Raymond Lavery
Apple Lisa - the first gui based computer Apple developed and released. From memory it cost £8,500 not insignificant in the early 80's and had 1MB RAM and 5MB HDD with an 80 column matrix printer. The software had the now familiar desktop including bin with icons representing the pads of paper for the applications - word processing, spreadsheet, project management to name a few. When compared to the IBM PC's or ACT Sirius of the time the Lisa was light years ahead and a glimpse of the future. I haven't use an Apple computer since the Lisa, but it was some considerable time before the Seattle giant came close.
14. anonymous
I agree that the important of OSX is understated here. Specifically Panther.
I've been using both pc's and mac's for years and have always felt macs were selling a dodgy bill of goods. 'Yeah, it's a bit buggy now, but wait till you get the upgrade we're working on...for $100 more'. With OSX 10.3 I've put aside my pc and embraced my powerbook as my number 1 computer and always use it over a PC, or even other mac's running anything else.
As a user experience, that delivers on it's promises, it can't be touched.