Peter Cochrane's Blog: Can tech end bloody wars?

How military conflicts could turn into a child's game of tag

COMMENT

Compiled on the M6 driving to Birmingham, edited later in my hotel, and dispatched to silicon.com from Leeds via a free wi-fi service the next day.

Throughout my life I have seen warfare mutate from the World War II model to terrorism, the threat of weapons of mass destruction and cyber attacks. Like all aspects of human activity, this has been powered by raw technology, and the advances in the next lifetime will most likely be even more dramatic than what we've seen so far.

Today the span of conflict is vast, and ranges from hand-to-hand fighting at one end of the spectrum to killer robots at the other. And the autonomous, swarm killers are already under development.

For some interesting timelines of wars and technology, see this website.

So, where is all this going?

In reality the biggest threats are probably cyber attacks and what I call weapons of mass disruption. Individuals, groups and nations can attack each other using denial-of-service attacks and/or control-and-command usurping with bot technology. The potential for disrupting utilities providers, government and industry systems is huge and could turn out to be far more effective than bombs and bullets.

If we look on and over the horizon, a new force is emerging that may just sideline human efforts at inflicting damage. It starts with artificial intelligence deployed in autonomous robots and networks, and then migrates to artificial life that permeates everything from the internet to individual machines.

In warfare, as in everything else, it is most likely we will empower the machines with more and more capabilities and responsibility. Ultimately they will probably slip though our fingers and just do their own thing. Many futurists refer to this point at which the machines take over and we become subservient as 'the singularity'.

Whether or not this actually happens is still a matter of speculation but what is really important is the potential for the reduction in the number of wars, human casualties and collateral damage.

The bad news is: I can't see our species ever reaching the level of sensibility that says we will not invoke any form of warfare to settle disputes.

The good news is: The machines might just be smart enough to negotiate on our behalf.

Of course there is another alternative: it all goes virtual! We already have troops training on computer games, and in some cases the split between the real and the simulation is hard to discern. So warfare might ultimately become a big game where all casualties and damage is virtual - no one need ever get hurt. Only pride will suffer.

Paradoxically, some old civilizations reached this state without the aid of machines. The cost of a 'real' war was so great in some tribal situations that they resorted to methods closely resembling a child's game of tag. Just a tap on any part of the body with a real weapon eliminated a player from the war. Sound familiar?

I will leave you with my visual illustration of the evolution of warfare.

evolution of warfare

Comments

There are 4 comments. Join the discussion

  1. 1. Barbara McGill

    This reminds of an old Star Trek episode where two countries on another planet did computer wars, but then the people "casualties" had to report to stations to be killed. The Enterprise crew disrupted the stations and forced real destruction. The officials had become desensitized to the real pain associated with war.

    • 28 August 2009 18:51
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  2. 2. Peter Cochrane

    Barbara = I missed that one....but it seems stupidly plausible! Peter

    • 1 September 2009 22:43
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  3. 3. karen challinor

    The US have been trying to turn war into a video game for years

    people still die

    • 3 September 2009 11:23
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  4. 4. Peter Cochrane

    Karen = That's because it is a one sided game! Peter

    • 7 September 2009 21:07
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