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Learning Programming Languages Using Visualizations

Overview The Learning Objects are interactive visualizations of program code examples or programming tasks. They have been developed to help students to understand programming structures more easily. A Learning Object can cover any specific programming problem in any programming language. Learning Objects can also cover the problem-solving logic at the algorithmic level. A learning object focuses on one specific learning goal. Each learning object has to be independent, without links to other objects or resources. Thus for example, server-side generated web pages are not valid as Learning Objects. This independence ensures the real reusability of the learning object.

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Publisher
Technical University of Civil Engineering of Bucharest - TUCEB
File Format
PDF
Date Published
Jan 9, 2009
Format
White Papers
Topics
Data Visualization, Programming Languages

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