White Papers

Latency Evaluation of Networking Mechanisms for Game Traffic

Overview Large improvements in computer technology allow thousands of users to concurrently interact in a virtual game. Due to this development, the body of work analyzing game traffic has grown considerably in the recent past. However, little work has been done to examine and compare networking techniques with respect to meeting the stringent latency requirements that are common for networked games. Most interactive games need response times between 100 and 1000 ms depending on the game genre. This paper evaluates different techniques for delivering packets in a timely manner.

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Publisher
University of Oslo
File Format
PDF
Date Published
Dec 27, 2007
Format
White Papers
Topics
TCP - IP

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