White Papers

Incorporating "Level of Detail" Into Programming Languages Aimed at Real-Time Application

Overview Interactive computer graphics, including video games, are now popular and widely adopted computer usage. However, detailed scene generation consumes lots of CPU power and thus might prohibit timely update of graphics views. To address the problem, some programs uses "Level Of Details" (LODs) to control the conciseness of scene being generated; use lager LODs when there is enough CPU power (spare processing time), and use smaller LODs when not. Currently such programs are written in traditional programming languages, and LOD mechanisms are hand-crafted by the programmes, which is tedious and error-prone. This paper proposes alternative method in which LODs are directly supported by programming language core.

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Publisher
University of Tsukuba
File Format
PDF
Date Published
Jan 9, 2009
Format
White Papers
Topics
Programming Languages, Software Engineering

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